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Further citations at 'Snapshots of Second Life use in UK HE and FE'
Queensgate Island
The proposal is to pilot and evaluate the use of the Second Life environment with Foundation Degree e-learning and MSc Multimedia and e-learning students, beginning in the current academic year and running through to 2008.
Second Life is an online 3D environment, currently being used by a range of educational establishments, including Harvard University, the University of Newcastle and the Open University. It’s also used for a variety of other purposes, including recreational and social applications and by businesses such as Reuters and IBM. The need for this project is to ensure that the University of Huddersfield keeps abreast of this development and develops the expertise to work in Second Life, should it prove beneficial to students or a standard feature of a University's offer.
Unlike traditional virtual learning environments, students are represented in Second Life by a figure which can walk around inside the virtual space and converse with other participants. It represents a novel and innovative approach to online delivery and, whilst there are currently over 3 million inhabitants of Second Life, its educational applications are only just beginning to be explored. There remains, therefore, considerable scope for conducting empirical research into its efficacy as a teaching and learning tool. The proposal seeks to explore the potential of the medium and its impact on student motivation and student learning.
The overarching aim of the project is to evaluate Second Life as a teaching and learning tool, in order to help inform future decisions about whether or not to establish and maintain a University presence in this environment. Specific objectives and deliverables are:
The overall approach is to create a small number of imaginative builds in Second Life, so that we can evaluate their use with a small group or groups of students. The focus will be on the unique affordances of Second Life and an exploration of whether there are any novel pedagogies associated with its use.
The main stages of the project will be to:
The purpose of the project is not to create a fully functioning University Campus in SL that would accomodate all of its provision, but to create a space large enough to evaluate the platform. Critical success factors will be creation of a viable environment and facilitating enough access to allow the project to be carried out.
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Stakeholder
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Interest / stake
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Importance
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| University of Huddersfied |
Support from the University is essential in the form of funding and staff time to complete the project - both have been granted. Their interest in the outcomes is to see a return on this investment in the form of increased staff expertise and a clearer idea of the potential benefits of this technology to inform future decisions about investment.
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High |
| School of Education | Support from the School of Education in the form of staff time to complete the project is essential. Their stake in the outcomes is knowledge of a potential new tool to use for distance education and online collaboration, that may be of benefit for in service PGCE students and overseas cohorts in China and Jordan. | High |
| Cheryl Reynolds | Project Leader with an interest in the evaluative outcomes to help clarify whether this is an appropriate tool to support her students and a broader research interest in the pedagogical implications of this new technology. | High |
| Liz Bennett |
Course leader for MSc multimedia and elearning so need to be upto date on new developments and be able to assess their possilbities to support teaching and learning.
I would like to offer staff development sessions on use of Second Life.
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Medium
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| Sue Folley | Project member interested in whether Second Life is useful as a teaching and learning tool. Project manager for a distributed learning project so interested in the outcome of this evaluation, and any associated issues. Also interested in the pedagogical value of virtual reality technologies. | Low |
| Shailesh Appukuttan | Exploring use of building tools in SL to support creation of new builds and learning environments in SL | Medium |
| Sue Clarkson | Exploring use of SL in the School of Art, Design and Architecture | High |
| Sue Hayward and Steve Arty | Nominated client consultants who can ensure continued access to SL from University PCs | High |
| Chris Townsend | Network Manager for the school of education who can arrange installation of SL in LS2/16 for teaching purposes | High |
| Robin Kiteley | Project member working as an IT lecturer in the School of Human and Health Sciences. I am particularly interested in the potential of 'Second Life' and other associated immersive environments for supporting 'non-traditional' students, such as those who are studying via work-based learning routes (e.g Foundation degree in Police Studies), practice-based learning settings (many of the undergraduate programmes in the School of Human and Health Sciences), distance learning (Human & Health Sciences offers many CPD courses - some of which are studied as distance learning programmes) etc. I am also interested in the possibilities for informal learning that networked communication technologies like this might offer. | Medium |
| Nik Taylor and Tim Moss | Drama lecturers trialling use of SL in their curriculum area | Medium |
| School of Art, Design and Architecture - Andrew Taylor | Fashion lecturer trialling use of SL in his curriculum area | Medium |
| Steve Burton | Trialling use of SL with students at University Centre Barnsley | Low |
| Cath Ellis | Interested in exploring the potential of SL for consultation and synchronous group chats. Otherwise - just interested generally. | Medium |
| Robert Ward | Conducting at least one session in Second Life with some of his students | Medium |
7. Risk Analysis
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Risk
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Probability
(1-5)
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Severity
(1-5)
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Score
(P x S)
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Action to Prevent/Manage Risk
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Staffing - potential lack of staff time to complet
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3
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5
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15
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Clear, staged project plan and negotiation with managers to free up time should the plan fall behind schedule.
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Organisational - it will be challenging to work across schools and to ensure effective communication and collaboration on the project.
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2
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4
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8
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Use of online collaboration tools such as this wiki, the project blog at http://eduspaces.net/secondlife/weblog/ , email and regular meetings will be used to ameliorate any potential negative impact
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Technical
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5
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5
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25
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Client Consultants Sue Hayward and Steve Arty have been nominated to provide support to ensure continued access to SL from University PCs
Chris Townsend will support the project in terms of ensuring installation of SL in one teaching lab in the School of Education (LS2/16)
Cheryl Reynolds will test access to SL in these labs once the installation has been completed to ensure PCs are a high enough spec to support SL
Contingency plan to support students accessing SL off site on their own PCs, macs or laptops, should access from the University Campus prove too problematic
Updates from Linden labs mean that facilitating one induction session for students in September at the University is the short term goal. Subsepquent sessions will be in SL only so that administrators will not need to update the installation.
Shailesh Appukuttan, Cheryl Reynolds and Nik Taylor working on developing building skills to see if self builds will be achievable.
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External suppliers
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3
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3
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9
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Given current progress with building, the current intention is not to employ developers, but this to be reviewed in light of developments
It's unlikely that SL will fold because it is currently hugely successful but it might prove challenging for them to meet the server space requirements of rapidly increasing traffic.
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Legal
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1
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5
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5
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Research into use of SL by students with disabilities - provide guided access or alternative activities to students who cannot use the interface effectively because of their disability.
Consult with University legal department re the risk of litigation?
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Avatar identity
Will students be distressed if they form relationships with others online based on the avatar identity, which might be quite different from the real life identity of the user (age/ gender)
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2
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3
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6
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Provide clear indcution infromation and floolw up guidance that explains the use of avatar identity in SL for potential users
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Technical support is necessary to facilitate:
Creative Commons licenses are recommended to participants of the project on all content, materials, reports and papers produced as part of the project. There are various levels of creative commons, from reserving all rights, to allowing others to re-use and adapt content.
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Item
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Cost
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Provision of a University area in Second Life
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£1,500
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Developers’ fees?
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10 days @ £200 per day
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£2000
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Registration at ALT-C 2008 for two people
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2 @ £500
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£1000
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Travel to ALT-C 2008
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2 @ £100
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£200
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Travel to the Open University CETL
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2 @ £130
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£260
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Total costs
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£4960
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